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Robert Ross VI

How to build and invent video games.

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Visual Guide to Level Design

Infographic breakdown of designing levels.

Flow

Book notes on how the concept of flow is attached to game design.

Notes

Collection of research notes and ideas.

Bookshelf

Lessons gained and outlines from books I’ve read.

Arcade vs Realistic Shooters

Arcade vs Realistic Shooters

Designing an Uncharted Level

Designing an Uncharted Level

Rules of Play

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