Robert Ross VI
How to build and invent video games.
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Notes
Collection of research notes and ideas.
Bookshelf
Lessons gained and outlines from books I’ve read.
Arcade vs Realistic Shooters
Designing an Uncharted Level
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Arcade vs Realistic Shooters
Arcade vs Realistic Shooters
Arcade vs Realistic ShootersRelatedDesigning a Call of Duty LevelDesigning a Team Fortress LevelDesigning a Saints Row Level
Designing an Uncharted Level
Designing an Uncharted Level
Designing Uncharted LevelsUncharted does a great job of setting up pacing for the entire game and always working with the big picture in mind. In Uncharted 2 preproduction they created this excel doc going over all their levels ahead of time. In some of the...